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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Gwen is missing symbols from GLAD. Temporary fix for this: compile `/examples/ThirdPartyLibs/glad/gl.c` manually and include in `objects1.rsp` in `gwen.dir`. CMake log: ``` $ make Built target LinearMath Built target BulletCollision...
Dear Bullet developers, I want to check a collision problem between hole and shaft in pybullet. When I convert the 3D model to urdf style and import into the Pybullet,...
Hello, I checked reaction forces to a continuous joint using pybullet.getJointState() while the box is rotating around the joint. I can see the reaction force in the x-axis and y-axis....
Hi, I have an issue with restitution for btConvexHullShape for small timesteps. I modified the BasicDemo to show my problem. You can find the changed code here: https://github.com/bbird5490/bullet3 Basically I:...
Hi, I have a question about the debug visualizer camera and how the parameters are calculated. Here is an example. ``` import pybullet as p import numpy as np p.connect(p.GUI)...
Hi @erwincoumans, for fixing the issues https://github.com/bulletphysics/bullet3/issues/4331 and https://github.com/openai/gym/issues/3073, I must add `order_enforce=False` flag to all `register()` at __init__.py becouse new version of Gym doesn't allow call `env.render()` before calling...
I want edit some physics effects in maya, like rigid/cloth etc. then export the .bullet file ,and i read the .bullet file to create the same physics effect in my...
* PyBullet version: 3.2.5 PyBullet hits a segmentation fault when loading the UNITREE Go1 description from [``go1.urdf``](https://github.com/unitreerobotics/unitree_mujoco/blob/main/data/go1/urdf/go1.urdf): ``` pybullet build time: May 20 2022 19:44:17 startThreads creating 1 threads. starting...
Hi, I try to render the pyBullet but nothing to do. For more details please look here: https://github.com/openai/gym/issues/3073 # Example 1: ```python import gym import pybullet_envs env = gym.make('HopperBulletEnv-v0') env.render(mode="human")...
Running very simple examples of collisions between spheres with bullet3 >= 3.17 through [siconos](https://github.com/siconos/siconos-tutorials/tree/master/examples/mechanics/GeometricPrimitives,) I observed that contact persistency is not working and the contact points are recreated each calls...