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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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This patch updates the `BULLET_ROOT_DIR` variable in `BulletConfig.cmake` to use [`CMAKE_CURRENT_LIST_DIR`](https://cmake.org/cmake/help/latest/variable/CMAKE_CURRENT_LIST_DIR.html) instead of the fixed value of [`CMAKE_INSTALL_PREFIX`](https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html) used during installation. This enables an easy relocation of the Bullet installation...

Remove unused code for deformable vs. deformable contact. There is no behavior change.

For a modified ragdoll demo (35 rows of ragdolls and more spacing between them), this improved performance by about 30% overall. Inside of `processIslands` in the profiler, the time spent...

…rs and getDynamicsInfo. Found this useful for my own work and figured you all might want it too. I took what I found in the b3PhysicsSimulationParameters and b3Dynamics structs in...

I've finally managed to find time to get follow up on #1577! Not sure if you're still maintaining the sections of code involved here, but at least I can submit...

Erwin, please could you do initial review/advice on feature extraction integration? The code is more or less alive, needs your input. 1) what is the best way to call the...