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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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Hello, I am currently writing a software that should physically simulate objects falling on various types of containers, and to achieve this we decided to use `pybullet` binding for bullet3....

We need to set the correct value in index1a when adding manifolds from the batch. This must happen before we release manifolds because it relies on the value in index1a....

[btScalar.h](https://github.com/bulletphysics/bullet3/blob/6bb8d1123d8a55d407b19fd3357c724d0f5c9d3c/src/LinearMath/btScalar.h#L435-L524) introduces a number of functions to operate correctly on btScalar regardless of single vs double precision. However, these functions are not used consistently in the library, as can be...

I can retrieve translation and rotation from a mesh but I can't retrieve the scale. ```python import pybullet as pb import trimesh pb.connect(pb.DIRECT) box = trimesh.creation.box(extents=[1.0, 1.0, 1.0]) box.export("/tmp/box.obj") fileobj...

I'm interested in the bullet library so to start playing around with it I've made a copy of the HelloWorld.cpp on my system. I'm using Ubuntu 22.04 with the following...

I want to make trigger collision which does not make a physical collision but with overlap event. How to make this?

A simple non-breakable change, which allows to use collision filters in the vehicle raycaster

As I mentioned here: https://github.com/bulletphysics/bullet3/discussions/4557 I'm hoping to improve the organization of the bullet knowledge base. My goal is to condense all of the knowledge we currently have into doxygen...

How are you supposed to derive the coordinate system from a pybullet simulation? I have a kuka robot in a simulation environment, but I'm not sure how the coordinate system...

Hi @erwincoumans, I would like to continue the discussion started in #2508 . Here's a reiteration of my previous comment. I was recently looking into this and I have some...