bsavery
bsavery
The supported linux driver is upcoming. Let me see if I can find more info
@DagerD please make a ticket to group "Nodegraph" in Blender.
@DagerD please add a task to our sprint to upgrade.
Fine, but we should not error here.
@VascoPi please make a task to update to latest MaterialX
Let's create a blender bug @DagerD
RPR actually supports 2 texture coordinates FYI. I'm not sure hdRPR does anything to populate the second one though.
> Enabling second uv is a bit more involved as the rprApi wrapper doesn't currently support it. > Shouldn't be too hard to route through, but will be larger than...
Interesting. I think the importer is probably hooking up whatever it finds in order so what should the importer too? Give a warning that multiple connections are there? Or just...
RPR would not render Ambient Occlusion and Diffusion in both viewport rendering mode and render pass
Ambient Occlusion mode is not supported by Northstar (RPR Final)