bsavery

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So just to understand this correctly, wouldn't this mean we have to do a separate build of USD for hybrid pro and Northstar?

Wouldn't it make sense to update the materialx in hdrpr to match the one in rpr?

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Our current ProRender renderer does not have functionality for baking materials textures like that. Moreover, and I don't mean to be rude, why not just spend $20 to support that...

If we add a baking function to the core renderer in the future we could look at this. But it's not a simple or fast thing to do.

Based on the error I don't think that's the issue. I would reckon it's more on the Vulcan driver side with NV on that OS interacting with Hybrid? Have you...

@4minus1d can you attach a scene please?