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RPR would not render Ambient Occlusion and Diffusion in both viewport rendering mode and render pass

Open RankinGhost opened this issue 3 years ago • 2 comments

Issue

When using rendering mode to render ambient occlusion in the viewport, the result looks the same as global illumination and the same goes with diffusion as well. When Ambient Occlusion is selected in render pass for the final render, the end result is just a black picture.

System Setup (Environment)

OS Version: 12.1 (21C52) GPU: AMD Radeon Pro 5500M 8GB CPU: 2.3 GHz 8-Core Intel Core i9 Blender version: 3.0 Rendering: GPU rendering only

RankinGhost avatar Jan 12 '22 23:01 RankinGhost

Thanks for the report. I confirm the issue. We will try to fix it.

VascoPi avatar Jan 13 '22 09:01 VascoPi

Ambient Occlusion mode is not supported by Northstar (RPR Final)

bsavery avatar Jun 10 '22 14:06 bsavery