RadeonProRenderBlenderAddon
RadeonProRenderBlenderAddon copied to clipboard
RPR would not render Ambient Occlusion and Diffusion in both viewport rendering mode and render pass
Issue
When using rendering mode to render ambient occlusion in the viewport, the result looks the same as global illumination and the same goes with diffusion as well. When Ambient Occlusion is selected in render pass for the final render, the end result is just a black picture.
System Setup (Environment)
OS Version: 12.1 (21C52) GPU: AMD Radeon Pro 5500M 8GB CPU: 2.3 GHz 8-Core Intel Core i9 Blender version: 3.0 Rendering: GPU rendering only
Thanks for the report. I confirm the issue. We will try to fix it.
Ambient Occlusion mode is not supported by Northstar (RPR Final)