WinterSnowfall
WinterSnowfall
I see you are still using dxvk 1.10.3. I honestly don't remember if what you're seeing was caused by bug in that version or not, and even if it were,...
Does `d3d9.enableDialogMode = True` in conjunction with `UseWindowMode=1` fix it? > (strangely enough the game still ran at borderless window). Something, something, Vulkan has no exclusive fullscreen, something, something :P.
So I got Vice City, the Ultimate ASI loader and the Widescreen Fix mod - everything seems to work properly in terms of "widescreening", but I don't have any `wndmode.ini`...
> It's a part of the Widescreen Fix mod by ThirteenAG. You just have to create a wndmode.ini file in the root folder of the game and leave it blank....
> The only other possibility I can think of is Steam vs retail executables. Do you have the steam version? I doubt it matters, but I'm using a retail copy,...
@AlpyneDreams Not sure if you saw it, but there's a warning that's probably worth fixing: ``` ../../../src/d3d9/d3d9_interop.cpp: In member function ‘virtual HRESULT dxvk::D3D9VkInteropInterface::GetDeviceCreateInfo(UINT, D3D9VkDeviceCreateInfo**)’: Warning: ../../../src/d3d9/d3d9_interop.cpp:92:23: warning: comparison of integer...
It's also common in several d3d8 games and benchmarks such as 3DMark2001 SE.
Gave using cached memory for D3DUSAGE_DYNAMIC a go and it didn't turn out that great (see #4103), so I think this can be merged now.
To add some context here, it looks like the game confuses the numerator with the denominator and sets them the other way around. That is causing dxvk to pick the...
On setups where this is a problem or can't be addressed otherwise, the newly introduced `d3d9/dxgi.forceRefreshRate` option can be used to get the game on the preferred mode.