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AABB collision check incorrect on sprite blocks

Open Vocaned opened this issue 5 years ago • 1 comments

Since sprite blocks' min & max don't represent the actual shape of the sprite by default, their AABB will be incorrect unless the min/max are manually set. This causes issues such as false noclip warnings in games and gravity affected bots treating sprites as a full blocks

Vocaned avatar Sep 16 '20 16:09 Vocaned

The client works out AABB dynamically from current texture pack, which makes it difficult to reliably implement server-side

UnknownShadow200 avatar Sep 16 '20 23:09 UnknownShadow200