Try
Try
1. FOV: ``` [PARAMETERS] VerticalFOV=67.5 ``` 2. Interface scaling (preferably full interface section) ``` [INTERFACE] Scale=0 ; ... Automatic interface scaling, resolution 1024x768 used as base for autoscale algorithm. ;...
Based on discussion in discord https://discord.com/channels/989316194148433950/1006242446860107888/1161805115079008266 `AI_PointAt` should act as overlay, and we also have some similar cases in code: `AI_LookAtNpc`, `AI_LookAtNpc`, `AI_PointAtNpc` - those are paired with similar stop-function...
> Beliar's Claw does not have the nice black smoke around it. .ini-file config: ``` [GAME] itemEffects=1 ``` Item-instance: `string c_item:effect` - symbolic reference to effect that should be applied
In GLSL it's possible to declare 'unbound' array of descriptors, by writing something like: ``` layout(binding = 0) uniform sampler2D texture[]; ``` This has about 3 different behaviors in glslang...
https://gpuopen.com/learn/using-d3d12-heap-type-gpu-upload/
API: * `drawIndirect` * `drawIndexedIndirect` * `dispath` * `dispatchMesh` GLSL: * `gl_VertexIndex` and `gl_InstanceIndex` * Just works on Metal (afaik) * fist-instance has only 90% coverage (and some 2023 devices...
Followup to discussing here: https://github.com/Try/OpenGothic/pull/589 Relevant videos: https://github.com/Try/OpenGothic/assets/100468436/2d1c819b-b7b0-4162-b3ff-2080be5a8623 This behavior observed by @thokkat, with `.senses = 0`, overridden in Perception.d. > In marvin g there is P.detect output. From testing...
`translateY` is hack to workaround difference between OpenGothic and Vanilla: in OpenGothic logical center of npc is in between foots, for sake of making ground collision easier in Vanilla logical...
Raised in the Discord thread: https://discord.com/channels/989316194148433950/1006242446860107888/1224376069260447845
In Vulkan/Dx12 `R32UINT` and `R32INT` images always support atomic operations. In Metal it's complicated: * Metal 3.1 has native support (requires `[MTLTextureUsageShaderAtomic` bit) * pre 3.1, it's possible to do...