Results 64 issues of Try

#### Subject Ikarus is a popular library that provides set of DMA(direct memory access) utilities, exploring volubility in vanilla script-interpreter. LeGo is a game framework bases on Ikarus, that provides...

enhancement
mod

Gothic 2 collision are pretty ticky - need to investigate. #### Collision `npc`(human) vs `landscape` 1. Frontal ![изображение](https://user-images.githubusercontent.com/122894/127567049-d1f1a7c0-bf14-478c-ad1f-f4f56ccd60dd.png) 2. Side ![изображение](https://user-images.githubusercontent.com/122894/127566295-5f507794-2c3c-4113-a6a2-b871f5b3b9d5.png) 3. Rotate after side collision ![изображение](https://user-images.githubusercontent.com/122894/127566988-7220aeba-4aff-4a49-8892-f0ff1b2829bf.png) #### Collision `npc`(snapper)...

unimplemented

1. GameScript::loadDialogOU has to be updated to support unicode paths 2. Need to do a test run and analyze how game works with russian/german/etc install locations

Based on #33 Initial implementation is practically working, this ticket is to track technical depth and for profiling work. TODO: - [ ] Lines/Points - [ ] test `flat` and...

This ticket is to track ideas/known solutions to GPU-driven. #### Vulkan-Extensions 1. VK_NV_mesh_shader https://www.geeks3d.com/20200519/introduction-to-mesh-shaders-opengl-and-vulkan/ https://on-demand.gputechconf.com/siggraph/2018/video/sig1811-3-christoph-kubisch-mesh-shaders.html http://vbomesh.blogspot.com/2018/09/meshlets.html 2. vkCmdDrawIndexedIndirect https://vkguide.dev/docs/gpudriven/draw_indirect/ 3. [VK_EXT_conditional_rendering](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VK_EXT_conditional_rendering.html) https://www.saschawillems.de/blog/2018/09/05/vulkan-conditional-rendering/ #### Known production solutions 1. Assassins creed https://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf...

Bindless is quite messy in every api, so need to design nice top-level api with reasonable underlying implementation. #### GLSL GLSL is main language in Tempest, so dedicated section is...

This ticket is to track the ideas/solutions to pipeline barriers generation. Mostly it's about Vulkan perspective, yet DirectX12 is also to take in consideration. #### Strategy: All image resources assume...

Vulkan api on this side is quite messy - need to design nice engine-level api. Use-cases: 1. Per-frame immediate data (view/proj matrix, main light) 2. Per-draw immediate data (obj matrix)...

Job: https://ci.appveyor.com/project/Try/tempest/builds/43007972/job/c0ob1eqnofs8vmr5 ``` [----------] 24 tests from DirectX12Api [ RUN ] DirectX12Api.DirectX12Api [ OK ] DirectX12Api.DirectX12Api (39 ms) [ RUN ] DirectX12Api.Vbo Microsoft Basic Render Driver Microsoft Basic Render Driver...