Results 64 issues of Try

Hi, following discussion in https://github.com/kcat/openal-soft/issues/1006, decide to create an extension prototype here. Do not have a experience with proposing api extensions, but need to start somewhere :) #### Name `AL_SOFT_host_buffers`...

From my understanding of OpenAL, `ALbuffer` is basically piece of cpu-memory + a bit of meta-information and should be compatible across different physical devices. Would it be possible to have...

Currently DXIL generates invalid byte-code, if playload structure is empty: https://shader-playground.timjones.io/2af967f58c70b528724326a00b414c30 Resulting in validation error: > For amplification shader with entry 'main', payload size 4 is greater than declared size...

bug

In general, I'm looking for a new, more sophisticated, solution to replace projective shadowmap. #### Goals * scaling with resolution (faster on low-res rendering) * single solution for any GPU...

#### Why full world simulation: * Goes very well along limitless view distance, resulting in better game experience * Gives us a reason to say that npc runtime doesn't degradate...

As touched breathy in https://github.com/Try/OpenGothic/pull/653 - [ ] Some npc's can auto-equip items, some cannot. At this point we separating those cases by `isMonster` check. Testing in vanilla: * auto-equip...

Documentation: https://auronen.cokoliv.eu/gmc/zengin/scripts/extenders/lego/tools/locals/ Original implementation from LeGo is based on string-builder, what is far from ideal. I believe it will be a lot cleaner to implement the feature on VM level....

De facto it's only one string at the moment :P Example of failing code (de-compilation, CoM): ```c++ SYSTEMTIMEPTR = MEM_ALLOC(16); CALL_PTRPARAM(SYSTEMTIMEPTR); CALL__STDCALL(GETLOCALTIME); TIMESTR = INTTOSTRING(MEM_READINT(SYSTEMTIMEPTR) & 2047); TIMESTR = CONCATSTRINGS(CONCATSTRINGS(TIMESTR,...

enhancement
modded

Based on this discussion: https://discord.com/channels/989316194148433950/1006242446860107888/1442612218222088333 OpenGothic missing: ``` PLAYER_MOB_NEVER_OPEN PLAYER_MOB_WRONG_SIDE ``` Also missing, but vanilla scripts have no implementation - so bit tricky to test ``` PLAYER_RANGED_NO_AMMO ``` And some...

good first issue