Tempest
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Support indirect draw/compute
API:
-
drawIndirect -
drawIndexedIndirect -
dispath -
dispatchMesh
GLSL:
-
gl_VertexIndexandgl_InstanceIndex- Just works on Metal (afaik)
- fist-instance has only 90% coverage (and some 2023 devices do not support it)
- Just doesn't work in DX
-
gl_NumWorkGroups- Should work on metal (?)
- Just works on Vulkan
- Just doesn't work in DX - can be emulated with push-descriptor
Alignment:
offset must be multiple of 4 in Vulkan
offset must be multiple of 4 in DX12 (https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-executeindirect#remarks)
offset in Metal "check for offset alignment requirements for buffers in device and constant address space." - not documented(?!)
DX12 flickers on NVidia:
^ gothic2 oldworld.zen
Seem to be a cache-coherency bug; maybe need to report to NV