Try
Try
He are examples of textures: ocean:  swamp:  Naturally there are problems. This is a single texture, that does not represent any of material properties. Using them as specular...
> The best results seem to be produced with Multiply - looks very close / identical to the original. `Multiply`, while maybe works for swamp case, but completely ruins effect...
Hi @mmeIIer ! While working on another topic I run into gpu-crash in intel. Can you please check 919f5d47 if it helps with your problem? Thanks!
Thanks for testing. For now , unfortunately, I don't have any good solution can only suggest to switch off graphics settings in extended menu. I've added issue(https://github.com/Try/Tempest/issues/65) to engine repo,...
I've added an extended gpu-crash logger for mac. Now we can have state of metal-encoders and crash reason. Here is example of simulated page-fault error: ``` ---crashlog(DeviceLostException(Error Domain=MTLCommandBufferErrorDomain Code=3 "Caused...
@vicegold On, nice, that we have a progress now! `no member named 'atomic_fetch_add'` - metal compiler complains that image-atomics are bot there, M1 must support them. Can you check MacOS/Metal...
> atomic_fetch_add Issues was in inconsistent handling of MSL versions: you, presumable on 3.0 and engine been assuming 3.1. Should be fixed now
Can it be because executable was link against one version of libc, and at runtime picket up a different `one?`
I'm still unsure, if that indeed a one-off case with Fedora. Until we can acquire a stack-trace at least... @Nindaleth Afair game crashed with no call-stack, but can it help,...
> But I'm not sure it's worth it Agree, we can return to this once there is more cases/info. Changed ticket description: only packaging *.deb remain.