Try
Try
Hi, @AnyOldName3 and thanks for recommendation! > Get at least one of your team to join AMD's Vanguard program. That would be nice. Unfortunately can't take opportunity myself - due...
Added 'help_wanted', as there is no way for me to verify, if original game indeed runs dialogs ahead of `INIT_*` calls. Such check also suggest, that mod expects `INIT_*` to...
Thanks for detailed logs, @thokkat ! > Switch to ZS_Talk could clear the queue before print is done. `ZS_Talk` is not "legal" state for the player, according to `isPlayerEnabledState`. AFAIK...
Marking as "good first issue" - some individual toggles should be easy to implement
Hi, Yes, it's a mismatch on how inventory is displayed and can also be reproduced without mods. Since it's not game-breaking will mark it as "good first issue" - for...
Hi, @Attilar576 ! There is a MacSource ports project, that distributes prebuilds of open-source games for mac: https://www.macsourceports.com/game/gothic2 > mainly to play “Chronicles of Myrtana: Archolos”. I'm afraid that wont...
I actually forgot, that there is already nightly builds in CI: https://ci.appveyor.com/project/Try/opengothic/branch/master/job/xrxv3mf4q7qyebr4/artifacts > Do you have an idea, if there is a way to play Archolos with a rather simple...
> Do you know a way, I can use the Nightly Build with the Mac Ports Shell? No, unfortunately. Do you maybe have a crash.log file? Does the game runs...
> like too low resolution (the start menu is way too big, can't even navigate) I think resolution is not relevant here. What you probably experiencing is that not game-ui...
> like Legend Of Ahssun, won't? By looking at the crash-log can say, that it's a regular null-pointer crash (bug in my code). Can you please provide download like and...