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Command line argument compatibility with original game

Open Try opened this issue 6 months ago • 1 comments

List of command-line arguments based on: https://github.com/Lorthiz/gmc/blob/master/GothicModComposer/Data/GothicArguments.cs

Game Manager

-zConvertAll -player <instance> -zNoFastExit <string> -nomenu Game skips all the menus and starts the New Game on startup. In game ESC button closes the game.

Init Options

-parse <string> -3d <world> What world should be loaded after selecting new game. Value eg. "NewWorld.zen" -ini <string>

Engine

-zMemPoolProfiler -zNoResThread -zTexConvert

Game

-time <hh>:<mm> -clipRange -fogRange -camLightRange -lightRange -outdoor

Startup

-zMaxFrameRate -zNoMemPool -zRnd -zRes <width> <height> <bpp> Starts the game with predefined resolution. -zWindow Starts the game in windowed mode. -zNoTex -zNoMusic Starts the game with no music enabled. -zNoSound Starts the game without sound effects. -zAutoConvertData

-devmode Starts the game in "MARVIN" mode. -game <file> Sets the active modification. Value eg. "MyMod.ini" -vdfs <string> -physicalFirst

Other

-checkRoutines

-reparseVis

-convertDialogCams

-zSector

-zSkipSectors

-zLod3DSoldMethod

-zEnSaveOldMethod -zNoSharedFeatures

-zNoPfx

-zTexMaxSize

-zMergedVobsWithLevel

-zAccount -zAccountFull

-debugFightAi

-noLazyLoad

-zReparse -zLog

Try avatar Aug 28 '25 21:08 Try

Marking as "good first issue" - some individual toggles should be easy to implement

Try avatar Oct 14 '25 19:10 Try