TheRazerMD
TheRazerMD
If you mean XeFG, then we can't give an answer until we get there. Plan is to hopefully make it work just like current FSR FG does with HUDfix, but...
Anyone interested in testing **XeLL** can download the [latest Nightly build](https://github.com/optiscaler/OptiScaler/releases/tag/nightly) of **Optiscaler** + [**Fakenvapi**](https://github.com/optiscaler/fakenvapi/releases) + need to provide [**libxell.dll**](https://github.com/intel/xess/blob/main/bin/libxell.dll) in the same folder. Fakenvapi works by hooking Reflex and...
Btw since the Discord keeps getting flooded by the same question over and over again... Intel's timing with XeFG DP4a was very adequate as devs finished up some projects, and...
Btw not sure if people have realised fully, but you can already test **XeFG DP4a** in XeSS 2 games which have XeFG. It's enough to replace the XeSS files with...
I didn't say copy to game exe folder though, I was very specific about that part...
Spoofing to Nvidia seems to cause these weird rendering issues like xmas, disco artifacts, weird colour artifacts etc - might also include the mission crashes. Since DLSS couldn't be exposed...
This seems to use Vulkan, and Optiscaler doesn't hook FSR2 Vulkan inputs yet, so that part explains why no FSR2 support. Albeit any kind of upscaler manipulation (changing the upscaler,...
Since you're using dxvk-nvapi according to the log, did you also add Fakenvapi by any chance? If you did, then maybe try removing it to see if that fixes it.
If you didn't specifically download it, you indeed did not add it since 0.7.9 doesn't include it. This seems like another Linux specific issue which we can't troubleshoot since our...
Can you try this version? [Latest Action build](https://github.com/optiscaler/OptiScaler/actions/runs/18615242980)