TheRazerMD

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Devs are definitely taking a look at this and there is already work underway, but no promises since FSR4 is currently being kept as driver-sided.

> Is there any possibility that FSR 4 will also run on RDNA3? In its current form, don't count on it.

Btw everyone leaving feedback regarding working or not working games (and editing the Wiki), could you please include which inputs worked? Like DLSS, FSR, XeSS inputs, as for Cyberpunk DLSS...

Nitec is taking a look at fixing or atleast working around it for the time being, but seems like setting `Scale=1.0` or `UseHQFont=false` in Optiscaler.ini should make the Overlay work...

This should now be fixed with [latest Nightly build](https://github.com/optiscaler/OptiScaler/releases/tag/nightly)

If you want to try if a newer build has any improvements for this, you can try Pre12 linked here - https://github.com/cdozdil/OptiScaler/issues/484#issuecomment-2927240516

GTX 1600 series can be modified to run DLSS (since Turing), albeit since no Tensor cores, it's very heavy, Transformer model also, but a loooot more heavier. Also, nice, interested...

RE4R, just like other Capcom games, requires REFramework (upscaler branch IIRC). Don't ask me how, didn't try it, but I believe people have mentioned Opti working with REF. Edit: You...

You could've atleast provided a log, maybe a screenshot of Opti Overlay when this issue supposedly happens