TheRazerMD
TheRazerMD
@lnfecteDru Going by Discord, that option fixed the ghosting for both Ghostrunner and Chorus. But now comes the fun part. The tester trying it out for Ghostrunner has a Pascal...
Forgot to mention in the last comment, but yes, pretty sure there's no need for patching as adding the command to Engine.ini should make it work everywhere. > (idk tho...
Give me a few mins and I can check it out.
@lnfecteDru you absolute madlad, it's fixed! No more annoying artifacts! Tried it out on Ready or Not. EDIT: Seems like majority of the artifacts are gone, however still some reside....
@lnfecteDru Potato on Discord: "sry I am super busy rn. the ue4 fix you guys found seems to be caused by a bug in fsr 2: https://github.com/GPUOpen-Effects/FidelityFX-FSR2/issues/39 (Probably already fixed...
@lnfecteDru @imniko I've been trying to follow these instructions, but not really into IDA so it's more like hitting my head on the wall atm. I followed the relative address,...
@lnfecteDru Thanks for the guide! Ended up using the nvngxLoader method you mentioned. Seems to have worked out fine as DLSS option was exposed and available. The Steam Overlay was...
> From my experience, RTSS overlay works in RDR2 under Vulkan but not D3D12. Probably, RTSS uses 'd3d11.dll' as injected dll name too for D3D games but not for Vulkan...
So I tried the GPU Spoofing you've mentioned using DXVK and VKD3D on a couple of games using my RX580 (found a Reddit post regarding DXVK config file setup). 1....
@koffiato that's the official spreadsheet pinned on the Discord server. It's by @AkiraJkr