Sam Vanheer

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This might be fixed by using `SDL_WINDOWPOS_UNDEFINED` for the X and Y coordinates of the window passed into [SDL_CreateWindow](https://wiki.libsdl.org/SDL_CreateWindow). Currently the engine is passing 0 for both. The display chosen...

I've previously pointed out how this can be fixed but i'll be a bit more explicit this time: The engine is currently doing this: ```cpp SDL_CreateWindow(title, 0, 0, 640, 480,...

Can you show a screenshot of this? I'm unable to reproduce this and the `jointeam` command is not recognized. I have enter tied to reload and it has never done...

Looks like it's this code: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/cl_dll/vgui_TeamFortressViewport.cpp#L2207-L2212 This is VGUI1 code, the VGUI2 version used by Counter-Strike doesn't have this: ``` int __cdecl CounterStrikeViewport::KeyInput(CounterStrikeViewport *const this, int down, int keynum, const...

Is it used in HLTV or only when spectating in-game?