Sam Vanheer
Sam Vanheer
Trenchbroom is not a replacement for Hammer. It uses a different workflow and does not implement all of Hammer's features. It's also mainly a Quake level editor, Half-Life support is...
That's great! Still doesn't change anything though.
Steam HL uses SDL2 just like Source and Source 2, whatever old version you tried is pre-SDL so it uses raw mouse input instead. You can see which changes were...
No, both the old and new code uses 0 for both thresholds. That's been the case since Quake 1: https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/in_win.c#L43 CS 1.6 has the same values. SDL2 queries Windows the...
You can't change SDL2's code. Valve ships a custom build and it hasn't been updated since its introduction. It seems that SDL2 initializes its mouse acceleration settings before the client...
> Na it seems like they control the windows settings and set windows accel to on. Even when the checkbox in windows is not ticked. > Or do you mean...
Some of the textures used by the model are > 128 pixels wide or tall so NPOT rescaling is ignored either way, and `GL_Upload16` has a fatal error test for...
This is the P2P networking interface that Steam provides: https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/public/steam/isteamnetworking.h Based on their description it sounds like they're directing all traffic through the P2P interface when connected this way, so...
`func_detail` does not exist in a compiled map. This is possibly related to the changes made to the renderer involving how it deals with T-junctions since that entity can affect...
Try setting `maxplayers` to **32** before trying to load the map or demo.