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MP5 muzzle flash is not continuous

Open Ronin4862 opened this issue 1 year ago • 2 comments

In Half-Life, the MP5 muzzle flash is continuous, meaning every fired bullet produces one muzzle flash. This is not the case in Opposing Force where the muzzle flash rate is interrupted (there are small gaps). Is this by design? I recorded some youtube videos but since the framerate I play at (80fps) differs from the 30fps of the videos, the muzzle flash discontinuity is exaggerated. Anyway, you can clearly see that Half-Life has a more smooth rate.

https://youtu.be/IdyLLXiO3q8 https://youtu.be/1tgtpWPiTvU

Ronin4862 avatar Aug 20 '22 21:08 Ronin4862

That happens because the Opposing Force MP5 model has a second deploy animation that's used as an attack animation. Weapon animations are index-based so it uses that one.

I'll see if that second deploy animation can be removed.

SamVanheer avatar Aug 24 '22 10:08 SamVanheer

That would be great as in practice it's very annoying. This is probably the most important issue I've reported besides the Shock Trooper.

Ronin4862 avatar Aug 24 '22 12:08 Ronin4862

I've started playing Blue Shift Updated and the MP5 has the same behavior.

Ronin4862 avatar Sep 03 '22 22:09 Ronin4862

Malortie has fixed both models. They'll be included in the next beta.

SamVanheer avatar Sep 08 '22 14:09 SamVanheer

Awesome!

Ronin4862 avatar Sep 08 '22 17:09 Ronin4862