Safemilk
Safemilk
### What is the context of the feature/improvement? If possible being able to tag particles to ignore baked lighting but keep the vertex color information would be super advantageous in...
### What is the context of the feature/improvement? This is a pretty low priority one, but it would enable remasterers who don't want to change the original art ( not...
### Describe the bug If a decal with POM/displacement is rendered over a surface that has POM/displacement, the decal will inherit the displacement from the texture below it. POM +...
### Describe the bug The Neural Radiance Cache seems to dump it's indirect lighting information after a few seconds, or after looking away from a portion of the scene, it...
### Contact Details (Optional) _No response_ ### Describe the bug When switching away from the ingestion panel, then back, the Output Directory destination path is reverted to some kind of...
### Describe the bug While in the runtime, transluscent shader materials behave differently after 1.0.0 They will behave as mostly opaque until the camera flies extremely close to them, then...
### Describe the bug When reprojecting the sky, randomly some brush faces and some meshes do not reproject correctly, instead remaining half transparent and showing an underlying and random vertex...
### Describe the bug As of later versions of Remix including 1.0.0, Reprojecting the Skybox to the Main camera in the Sky Tuning Tab Makes the skybox work largely correctly,...
[Toolkit bug]: Ingesting Mesh or Texture over already Ingested Mesh or Texture yields ZERO results
### Contact Details (Optional) [email protected] ### Describe the bug This bug has persisted since early versions of the tool and remix. Was waiting to see if it was fixed in...
### Describe the bug RTX Skin shader functionality displays noticeable seams on meshes that are split up into hardware rendered/software rendered mesh strips like characters in Vampire. ### How do...