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[Runtime Bug]: RTX Skin has issues with partially Hardware/Software skinned mesh renderers

Open Safemilk opened this issue 9 months ago • 1 comments

Describe the bug

RTX Skin shader functionality displays noticeable seams on meshes that are split up into hardware rendered/software rendered mesh strips like characters in Vampire.

How do you reproduce the bug?

Setup RTX skin on a skeletal mesh that is partially rendered with HW/SW rendering like in many Source games.

What is the expected behavior?

The runtime should attempt to blend out the creases/seams in the RTX skin rendering when reaching the edge of a mesh that has free floating normals/tangents

Version

1.0.0

Logs

No response

Crash dumps

No response

Media

RTX Skin SSS ON Image

RTX Skin SSS OFF Image

Safemilk avatar Mar 18 '25 22:03 Safemilk

Thanks for reaching out! We've filed REMIX-4443 for internal tracking.

NV-LL avatar Jul 21 '25 20:07 NV-LL