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[Runtime Bug]: Displacement POM Direct Lighting does not order or blend correctly with decals that have POM.

Open Safemilk opened this issue 1 year ago • 0 comments

Describe the bug

If a decal with POM/displacement is rendered over a surface that has POM/displacement, the decal will inherit the displacement from the texture below it.

POM + Direct lighting is awesome, and it would be great to have these elements blend nicely with each other, rather than turning off direct lighting as a solution.

How do you reproduce the bug?

Render a decal with displacement directly over a normal surface with displacement.

What is the expected behavior?

Decals with pom should override pom beneath them.

Version

6.5.6

Logs

no crash

Crash dumps

no crash

Media

image

image

Safemilk avatar Oct 06 '24 06:10 Safemilk