Krzysztof Bogacki

Results 82 comments of Krzysztof Bogacki

Small correction: the library file is called `libnvidia-api.so.1` and it was introduced in 525 series. We only know about functions that are included in https://download.nvidia.com/XFree86/nvapi-open-source-sdk/R520-OpenSource.tar SDK which hasn't been updated...

Nvidia released R525 SDK sometime earlier this week and the only new function that can be found in `libnvidia-api.so` is `NvAPI_GPU_GetRamBusWidth`. There's also a bunch of new functions related to...

Another thing to look out for is how to properly correlate DXGI adapters / `VkPhysicalDevice`s returned by DXVK and physical GPU handles returned by native `libnvidia-api.so`. NVML has the nice...

@oscarbg See my reply here: https://github.com/jp7677/dxvk-nvapi/issues/123#issuecomment-1529565678

> (on a side note, the filename should differ between 32bit and 64bit builds) Actually, on native Windows it does not: ``` $ exiftool -OriginalFileName /windows/Windows/System32/nvapi64.dll Original File Name :...

> I'm not exploiting privileged information but the OMM usage situation may be better with more recent Cyberpunk 2077 versions. Yup, I've noticed Cyberpunk 2077 actually using OMMs since around...

Of course, DLSS Frame Generation strikes again 😩 Set your launch options to `WINE_DISABLE_HARDWARE_SCHEDULING=1 %command%`, that should allow the game to run past the initial black screen on Ada and...

So far I'm unable to reproduce with that added on top of `MangoHud.conf`, but right now I can't reproduce it without that line either… I'll keep it there and let...

Nope, unfortunately it's still occasionally happening, with identical backtrace.

There's nothing in the logs suggesting the layer is being used, I only see calls to `NvAPI_D3D_SetSleepMode` which is obviously related to D3D Reflex. Are you sure you are actually...