Krzysztof Bogacki

Results 82 comments of Krzysztof Bogacki

There is no anticheat or multiplayer in Valhalla. That option most likely does exactly nothing. Try the Mangohud thingy I suggested above, it does _not_ do the same thing as...

> Yes, it does... Ah, good to know, and thanks for the info. The version I own (the Ubisoft Connect one) has an issue where the overlay crashes the game...

Nvidia's own documentation claims that if we return `NVAPI_D3D12_RAYTRACING_OPACITY_MICROMAP_CAP_NONE` from `GetRaytracingCaps`, then > The application must not attempt to use any OMM entrypoints or flags. So, no, we can't stub...

You're welcome :slightly_smiling_face: > anyway given you have given some time try on your own dxvk-nvapi and vkd3d-proton, just a question would you be interested to work on supporting the...

It appears that we'll be able to implement this once Nvidia releases NVAPI headers containing related entrypoints.

https://github.com/NVIDIA/nvapi/commit/67af97007f59c248c01e520d8c8fb70e243a3240 is out now so I can start working on that.

Apparently the game is unsetting environment variables before DXVK kicks in so it will never see the `DXVK_ENABLE_NVAPI=1` passed by Proton script. Using a `dxvk.conf` config file with `dxgi.hideNvidiaGpu =...

I don't have any strong opinions about how the repo/project should be structured (providing two libraries now is a bit tricky anyway) but for the remaining points: > * It...

Also, if you guys happen to have an opportunity to do so, can you get me a log with standard Proton logging channels enabled? So `PROTON_LOG=1` with Proton or `WINEDEBUG=+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll`...

@etgbrown Okay, although your log is not as detailed as I was hoping it to be because you have `WINEDEBUG=-all` set somewhere globally, I can tell from your log why...