Krzysztof Bogacki

Results 82 comments of Krzysztof Bogacki

NVAPI situation appears to be this: * On Proton 9.0 Beta, dxvk-nvapi does not yet support Nvidia Reflex so you can use NVAPI for DLSS but Reflex won't be available...

@TheWyn Please just use bleeding edge for the time being (until next Experimental or Hotfix is released). This way you'll have both DLSS and Reflex. > `PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr` Fyi this...

Wine currently does not support the APIs Streamline uses to check if Hardware Accelerated GPU Scheduling is enabled. I have a hack for this [here](https://gist.github.com/Saancreed/0aa3f4188846146698f5da3dfa0dfcbd) which should apply to Wine...

@Weather-OS I wouldn't recommend modifying that file manually, it should be regenerated by running `tools/make_specfiles` before building. Also, here's a bonus screenshot: ![Screenshot_20231220_113106](https://github.com/Nukem9/dlssg-to-fsr3/assets/26201033/243703e2-0c34-4bc9-a775-5b23f5d3d501)

It's probably caused by some GPUs being hidden from the application, but that shouldn't be a problem, Streamline only cares about adapters and not outputs/monitors/displays. I have the same warning...

IIRC in production/release builds Streamline checks if plugins are signed by Nvidia before loading them, so it will probably refuse to load your own self-compiled binary.

> Is there like no way to fix the DXGI Error? It's not an error, it just means that your display is connected to some adapter that can't be found...

> If your game internally checks for Reflex support (You can't bypass this even with LatencyFleX) Don't try to bypass it then, use Nvidia's patches for full Reflex support via...

> ``` > error: 'TRACE' was not declared in this scope > error: 'FIXME' was not declared in this scope > error: 'ERR' was not declared in this scope >...

> `ntdll_umbstowcs` > `ntdll_wcstoumbs` They are implemented in Unix-side `ntdll.so`, try `-l:ntdll.so`. It's a bit hack-ish, yeah, but I'm not sure how to convince `winegcc` to link to `ntdll.so` otherwise....