Krzysztof Bogacki
Krzysztof Bogacki
@Joshua-Ashton [d3dretrace.log.gz](https://github.com/HansKristian-Work/vkd3d-proton/files/8846129/d3dretrace.log.gz) Made it extra verbose too, I hope it's not _too_ noisy. Let me know if you need anything else.
I made an attempt at making this work with MHR and it appears that there are two issues here: 1. DXVK doesn't implement `CreateSwapChainForComposition`, so [this call](https://github.com/praydog/REFramework/blob/a448631d74e24973b235d23fe6984bd7585d56b6/src/D3D12Hook.cpp#L129) always fails. In...
With only 29e407f0119e84bb44c5d59121e5542fd4498252, I see `[error] Failed to find command queue offset` in the log, then an attempt to hook D3D11 and shortly afterwards the game dies for some other...
Ah, okay, good to know. Initially I thought it's some more widespread problem because I've encountered a similar issue in one of the games I recently played but now it...
:point_up: This is correct, @eXt73 you need make sure you don't have outdated driver that doesn't support Ray Reconstruction (find `_nvngx.dll` file that comes with it and run `strings _nvngx.dll...
Wine currently does not support the APIs Streamline uses to check if Hardware Accelerated GPU Scheduling is enabled. I have a hack for this [here](https://gist.github.com/Saancreed/0aa3f4188846146698f5da3dfa0dfcbd) which should apply to Wine...
Don't forget to also apply the second patch from my gist, the `hags-0002.patch` one.
> Replying to https://github.com/ValveSoftware/Proton/issues/7361#issuecomment-1866706830 I'm unable to reproduce this issue. I can notice ghosting in Cyberpunk 2077 with the mod installed (or maybe it's more like frames being presented out...
If anything, it's the version of vkd3d-proton used here that has the greatest chance of affecting this and not Wine. And for that I'm using 2.11.1 patched with Nvidia Reflex...
> You would mind sharing your patches and the NVIDIA reflex rebase one. I can do that in a few hours from now, plus I'll attach the exact config I'm...