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Free (as in freedom) open source clone of the Age of Empires II engine 🚀

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Small update to our internal nyan API to integrate pathfinding.

documentation
area: nyan

Fixes the import errors for the compiled libraries and Python modules on Windows by adding better default search paths. If you build openage from source with the documented instructions, there...

os: windows
lang: python
area: assets

`clang-tidy` can detect lots of C++ programming and style errors, so it would be worthwile to have it included in `make check`. To do so, a Python module invoking it...

area: buildsystem
lang: python
code quality
good first issue
just do it
hacktoberfest

try to build the project on MacOS 14.5 (23F79) M2 pro chip already installed all the dependency package. Here are the steps I followed: ``` ./configure --compiler=$(which clang++) --mode=release --download-nyan...

bug
os: macos
area: buildsystem

Makes the pathfinder usable from the game simulation. Depends on https://github.com/SFTtech/openage/pull/1648, https://github.com/SFTtech/openage/pull/1647 Introduces several additions and optimizations to the work started in https://github.com/SFTtech/openage/pull/1620 : - Flow field documentation - Gamestate...

improvement
lang: c++
area: simulation
big stuff

When building openage, cython prints performance hints that we may want to resolve or disable. ### `openage/cppinterface/exctranslate_tests.pyx` ``` performance hint: openage/cppinterface/exctranslate_tests.pyx:25:5: Exception check on 'call_cpp_thrower' will always require the GIL...

improvement
code quality
lang: cython

While trying to run the game on Windows 10, with this command: ``` python -m openage --add-dll-search-path C:\Users\Vlasnik\openage\build\libopenage\RelWithDebInfo --add-dll-search-path C:\Users\Vlasnik\nyan\build\nyan\RelWithDebInfo --add-dll-search-path C:\Users\Vlasnik\AppData\Local\Programs\Python\Python311 game --modpacks aoe2_base ``` It errors out with:...

bug
os: windows

**Required Skills:** C++, maybe OpenGL **Difficulty:** Easy In https://github.com/SFTtech/openage/pull/1664 we switched the structure of OpenGL uniform inputs (`GlUniformInput`) to more performance friendly code. Uniform *buffer* inputs (`GlUniformBufferInput`) were not changed...

improvement
area: renderer
lang: c++
code quality
good first issue
just do it
opengl

Overview of the necessary gameplay [components](https://github.com/SFTtech/openage/blob/master/doc/code/game_simulation/game_entity.md#component-data-storage) that we need to implement: - [x] Idle - [x] Move - [x] Turn - [x] Live - [x] Selectable - [ ] ComponentState...

nice new thing ☺
lang: c++
area: simulation
big stuff
overview

Overview of the necessary gameplay [systems](https://github.com/SFTtech/openage/blob/master/doc/code/game_simulation/game_entity.md#system) that we need to implement: - [x] Move - [x] Idle - [x] Activity - [ ] Create - [ ] Research - [...

nice new thing ☺
lang: c++
area: simulation
big stuff
overview