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Free (as in freedom) open source clone of the Age of Empires II engine 🚀

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Trying to run openage, following these steps. [Running on windows](https://github.com/SFTtech/openage/blob/master/doc/build_instructions/windows_msvc.md) and getting the following output. > C:\Users\user\Desktop\aoe2 converting from 'C:\Users\user\Desktop\aoe2' INFO [py] Looking for compatible games to convert... INFO [py]...

bug
os: windows
lang: python

This PR aims to make the converter a bit more maintainable. - [x] Move conversion procesor methods into submodules - [ ] Handle situatons where internal names cannot be found...

improvement
lang: python
area: assets

fixes: https://github.com/SFTtech/openage/issues/1680

improvement
lang: c++
area: simulation

The goal of this pull request is to fix build and run issues for macOs. - Run presenter in the main thread (macos starts a hissy fit unless GUI related...

os: macos
area: renderer
lang: c++
bugfix

I stumbled over this comment in the converter source: ``` python # TODO: transform and cleanup the read strings... # (strip html, insert formatchars/identifiers, ...) ``` When take a look...

area: assets
to-discuss

In #1645 we implemented rendering layers, but there's some optimization still possible. my idea there was (and we should discuss/continue from there): The renderer has two "levels", the high level...

improvement
area: renderer

The API (and nyan itself) sometimes allows us to do the same thing in different ways. For common cases, we should figure out what the "best" approach is (i.e. the...

documentation
to-discuss
area: nyan

The terrain blending should be updated to be processed in the shader directly instead of drawing and overlaying the tiles again and again. When we activate the z-buffer, this overdrawing...

improvement
area: renderer
lang: c++

As shown in #972, openage crashes when it encounters invalid sound files. In this case, a field in the header struct had the wrong size, but i can imagine a...

bug
improvement
area: assets
ci

Although we've long hat `-Wall` and `-Wextra`, there is more useful warnings: https://kristerw.blogspot.de/2017/09/useful-gcc-warning-options-not-enabled.html Which of those should we activate?

improvement
area: buildsystem
to-discuss