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Implement components

Open heinezen opened this issue 1 year ago • 0 comments

Overview of the necessary gameplay components that we need to implement:

  • [x] Idle
  • [x] Move
  • [x] Turn
  • [x] Live
  • [x] Selectable
  • [ ] ComponentState (state changes)
  • [ ] Stance
  • [ ] RallyPoint
  • [ ] ProductionQueue
  • [ ] CollectStorage
  • [ ] RemoveStorage
  • [ ] TransferStorage
  • [ ] EnterContainer
  • [ ] ExitContainer
  • [ ] SendBackToTask
  • [ ] EntityStorage
  • [ ] ResourceStorage
  • [ ] HarvestStorage
  • [ ] Create
  • [ ] Research
  • [ ] TradePost
  • [ ] Trade
  • [ ] ResourceExchange
  • [ ] Formation
  • [ ] Named
  • [ ] RegenerateAttribute
  • [ ] LineOfSight
  • [ ] Resistance
  • [ ] Hitbox
  • [ ] Collision
  • [ ] Cloak
  • [ ] DetectCloak
  • [ ] Herdable
  • [ ] Despawn
  • [ ] Stop
  • [ ] ApplyDiscreteEffect + Ranged
  • [ ] ApplyContinuousEffect + Ranged
  • [ ] ShootProjectile
  • [ ] Projectile

heinezen avatar Aug 25 '24 23:08 heinezen