RenechCDDA

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@sparr Is the save in the OP not sufficient? I re-profiled it, it's still got the same issue. My linked PR which initially closed this issue might have shuffled around...

It's failing the can_mount check here: https://github.com/CleverRaven/Cataclysm-DDA/blob/81ede3cc7667289d9c6e7c98dd80c98c6b5d6d03/src/monexamine.cpp#L714-L715 Why? Because it has the controlled effect, which we can see through our brand new monster debug menu. ![image](https://github.com/CleverRaven/Cataclysm-DDA/assets/84619419/55e1be06-8051-4c22-a8e6-f9d47ea54445) Hm, seems that it's...

Can you update and check again? This should have been resolved by #73554. That PR should be in the build you're reporting.

I was finally able to confirm this after loading it on my phone. Tentatively I'd blame the input timeout https://github.com/CleverRaven/Cataclysm-DDA/blob/a5ba2a01bb53855632ae9fc25386a997c2ec2a90/src/mission_ui.cpp#L99 Will be looking into a fix

It seems they were intentionally added to the mass grave group, but er, of course that just spawns them? I am not sure what the intended mechanic is here. https://github.com/CleverRaven/Cataclysm-DDA/blob/a5ba2a01bb53855632ae9fc25386a997c2ec2a90/data/json/monstergroups/zombies.json#L978

Please include the save for this.

> I've started a new world on the latest 0.H release candidate. In this one all the hordes seem to flee west instead of north, but the effect is the...

>confirmed on windows and MSVC. swapped renderer to opengl, using 2x scaling, linear marking as confirmed, then.

I know Erk isn't going to have any time in the near future, so I'm going to go ahead and put this back to ready for review. Sorry about the...

> If serialization depends on all groups having the same target the serialization logic is broken and needs to be fixed. Hordes shouldn't be synchronized even if they're enabled. >...