RenechCDDA
RenechCDDA
@sparr Is the save in the OP not sufficient? I re-profiled it, it's still got the same issue. My linked PR which initially closed this issue might have shuffled around...
It's failing the can_mount check here: https://github.com/CleverRaven/Cataclysm-DDA/blob/81ede3cc7667289d9c6e7c98dd80c98c6b5d6d03/src/monexamine.cpp#L714-L715 Why? Because it has the controlled effect, which we can see through our brand new monster debug menu.  Hm, seems that it's...
Can you update and check again? This should have been resolved by #73554. That PR should be in the build you're reporting.
I was finally able to confirm this after loading it on my phone. Tentatively I'd blame the input timeout https://github.com/CleverRaven/Cataclysm-DDA/blob/a5ba2a01bb53855632ae9fc25386a997c2ec2a90/src/mission_ui.cpp#L99 Will be looking into a fix
It seems they were intentionally added to the mass grave group, but er, of course that just spawns them? I am not sure what the intended mechanic is here. https://github.com/CleverRaven/Cataclysm-DDA/blob/a5ba2a01bb53855632ae9fc25386a997c2ec2a90/data/json/monstergroups/zombies.json#L978
Please include the save for this.
> I've started a new world on the latest 0.H release candidate. In this one all the hordes seem to flee west instead of north, but the effect is the...
>confirmed on windows and MSVC. swapped renderer to opengl, using 2x scaling, linear marking as confirmed, then.
I know Erk isn't going to have any time in the near future, so I'm going to go ahead and put this back to ready for review. Sorry about the...
> If serialization depends on all groups having the same target the serialization logic is broken and needs to be fixed. Hordes shouldn't be synchronized even if they're enabled. >...