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Fake zombie used for dormant zeds on the mass grave

Open Rezwitten opened this issue 9 months ago • 2 comments

Describe the bug

Happened to come by a mass grave, there were two of those fake zombies, description says to reoprt its sightings on github so thats what im doing

Attach save file

savegame.tar.gz

Steps to reproduce

I dont know, finding mass graves is guess?

Expected behavior

Those fake zombies should not be visible i guess, they explode tho so thats cool

Screenshots

fake-ass-zed fake_zed

Versions and configuration

OS: Linux Mint 21.2 Version: 0.I 2024-05-03-0220

Additional context

No response

Rezwitten avatar May 12 '24 10:05 Rezwitten

Can confirm, seen them before.

PGR-14 avatar May 12 '24 12:05 PGR-14

It seems they were intentionally added to the mass grave group, but er, of course that just spawns them? I am not sure what the intended mechanic is here.

https://github.com/CleverRaven/Cataclysm-DDA/blob/a5ba2a01bb53855632ae9fc25386a997c2ec2a90/data/json/monstergroups/zombies.json#L978

RenechCDDA avatar May 13 '24 02:05 RenechCDDA

The intended mechanic is this:

  1. Spawn a fake zombie
  2. The next turn after the spawn kill it with its own monster attack, creating a "normal" zombie corpse with a DORMANT flag in the process
  3. Put special trap on tile with the corpse which will revive the corpse after some condition is met

Can't confirm on 0.G-12478. I debug-spawned dozens of mass grave map extras. I only saw fake zombies when I teleported to the map extra since teleport only changes player location and doesn't proceed the turns. When I approached map extras "naturally" I always noticed only corpses of dormant zombies and never fake zombies themselves, starting from the edge of my vision range.

I think I'm changing status back to Confirmation required until someone actually confirms that this bug still occurs.

Night-Pryanik avatar Oct 03 '24 09:10 Night-Pryanik