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Boats shouldn't be able to cross isthmuses

Open QuintillusCFC opened this issue 3 years ago • 1 comments

If you have water tiles at N/S and land tiles at E/W, that's an isthmus and sea units can't move between the water tiles. But if N is a city, sea units can move in and out of it.

Currently, the AI uses the GetCoastNeighbors method in Tile.cs to determine if it can move into a water tile. This doesn't check for isthmuses. It should.

This restriction should also apply to human-controlled navies.

QuintillusCFC avatar Oct 07 '22 00:10 QuintillusCFC

I am working on that ticket.

KulkoBSW avatar Feb 05 '25 07:02 KulkoBSW