Nicolò Genesio (二コゲネ)
Nicolò Genesio (二コゲネ)
It seems very similar to the issue I had on `gazebo` :thinking: the render window was 1/4 of the screen on a 4k display
Hi @dariopasquali, I can give you pointers on what you need to change if you need it
Reminder for me and @barbalberto: try to get a pc104 to try to fix this issue.
Probably the black line is present also in the `640x480` image but it is too small to be seen since the resolution is higher. It seems not a resolution-dependent problem,...
So i think we can say that it is a software problem then I will move the issue in `icub-main`
It would be useful to know if it is reproducible also with `usbCamera` (I guess yes) and if it affects `icub-main` on `master` or `devel` branch.
I tryed with latest `devel` both `icub-main` and `yarp` and the image look fine also 320x240 using the `usbCamera`. Could be the bayer? cc @barbalberto
Usually those artifacts happens when the header is considered has part of the image, probably there is some byte alignment issue with the Bayer coding.
We should also consider to include in this refactoring also `camCalibWithPose`
It has been fixed by #1623 ?