Weaver folder causes ilpostprocessorrunner when Mirror is used in a local package
Describe the bug Using Mirror in a local package that gets imported into another project is throwing a lot of ilpostprocessorrunner error.
[IMPORTANT] How can we reproduce the issue, step by step: -> Created a new project. -> Imported Mirror 65.0.0 (as well 66.0.8 to test) -> Created a package.json and .asmdef file. -> This causes no problems at all, compiles fine and Mirror can be used without problem. -> Created a second project, went to package manager and went to "Add package from disk", installing the the previous created package. -> A lot of errors as seen in the screenshot are thrown right away when the package gets imported

The problem seems to come from the Weaver folder, if I remove that one, the import does not fail and all scripts compile.
Expected behavior Able to create a personal helper package for reusing selfwritten templates that use Mirror.
Desktop (please complete the following information):
- OS: Windows 10
- Build target: already on import of package/ Android
- Unity version: 2021.1.15f
- Mirror branch: 65.0.0
Couple things:
- Restarting Unity after importing Mirror is always required, per the ReadMe.
- Why not just right-click the Mirror folder and select Export Package to create a UnityPackage that you can import into any project just by dragging it into the project pane or from the import menu.
- The restart issue is not fixing it, it will fail at the exact same point.
- Because I want my helper project not to be imported as an asset but under packages. This was working at one point but I'm not sure which version of Mirror broke it.
Is this still an issue with latest from asset store?
Closing for no response. We may at some point generate a Unity package manager package, but not soon.