mrmaxm
mrmaxm
Sorry for offtopic, but 10k physical objects, is definitely an overkill for a web browser. With such numbers of objects and triangles, you will want to move towards native platforms,...
fillColor - as a property, would bring good flexibility. So there would be three separate colors with own opacities, gives flexibility. And all of them would be multiplied by element.opacity....
Will this deprecate shader chunks and the current approach of providing custom chunks?
Also, normals, when unpacked, they are no more a `map`, but just `normals`.
Is this a potentially breaking change to a public API?
> Yes it changes the API .. but I very much doubt anybody uses the distinction between fully in and partially in. Even the engine does not use it .....
How does it work on WebGL 2.0 and 1.0? Is it fully compatible with WebGL 1.0, or does it require any extensions?
> I do. What about games that happen on the screen, and you need to anchor elements on the bottom, top, etc? Games in the world doesn't have anchoring. I...
Will this be an example like post effects, or integrated to the engine?
Through engine class naming, we rarely use shortening, such as: `CollisionSystemImpl`, also, because this is not instantiated by the developer, it is worth using the full name: `CollisionSystemImplementation`.