mrmaxm

Results 342 comments of mrmaxm

The intention of this document effort is to explore server-client communication cases. Multicasting - is related to UDP but is completely different scope and would open a very different security...

Sounds like this is relates to [WebSockets UDP Extension](https://github.com/Maksims/web-udp-public#1-websockets-udp-extension) option with use of QUIC extension. This is definitely worth exploring!

**QUIC** been out there for some time, but only been adopted by Google. It looks like its been designed for internal use, not as WebSockets was designed from ground up...

**SCTP** - has reliability and ordered delivery techniques embedded into protocol. We're not trying to find alternative for TCP, but a different transport protocol that intentionally lacks of reliability and...

> wouldnt the handshake to setup the websocket defeat the purpose of trying to expose udp in the first place (unreliable multicast type use cases) I'm afraid such use case...

> @Maksims if you aren't interested in 0RTT transports (reducing latency of connection establishment to open up the possibility of doing DHT's in the browser, etc) then I'd suggest renaming...

I believe current browser Performance audit provides decent information on how much time is spent on JS and on rendering, also gives an idea on idle between frames. With nature...

> I'm also wondering what authors do with WebGL experiences because the problems seem similar. In PlayCanvas, we expose various profiling tools: [ministats](https://developer.playcanvas.com/en/user-manual/optimization/mini-stats/), [launcher profiler](https://developer.playcanvas.com/en/user-manual/optimization/profiler/), some [internal logging](https://github.com/playcanvas/engine/blob/master/src/framework/stats.js), to expose:...

The way most 3D Projectors work today, is projecting polarizing image onto the screen, by alternating left/right images with actively synchronized glasses. Although they usually take 2D video signal input,...

I can definitely see a possible AR application with DOM rendering, with positioning elements using CSS transforms. Simple text overlays over anchored objects using DOM is a valid path too.