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Custom blend modes
Exposes full control over blend stage in material settings.
Current predefined blendTypes do not cover all possible combinations of blend equations and operands.
Adds a new blendType BLEND_CUSTOM and exposes the full blend stage through a new function setCustomBlendType()
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How does it work on WebGL 2.0 and 1.0? Is it fully compatible with WebGL 1.0, or does it require any extensions?
This PR is becoming a little stale. Can we make a decision on what to do with it, please? @MrMabulous, there seem to be some comments that need your input. Thanks!
I'm closing this due to no updates to it .. we can always re-open it if needed in the future. Thanks @MrMabulous !