mrmaxm
mrmaxm
> How about returning a zero vector if it is not available? This would match the behavior we get when trying to read the velocity of a kinematic or static...
Inlined in a shader would be faster on mobile, as any post-process on mobile leads to an extra few ms overheads due to mobile GPUs. Also inline will allow to...
There is currently difference between filenames of chunks and variable names, if that can be eliminated as well, it will help easier to navigate and override chunks.
Here is forum discussion regarding that feature: http://forum.playcanvas.com/t/iray-pascal-spherical-camera-photospheres/2797 It worth thinking about different approaches and their cons/pros.
I agree, that would not blow up the engine, and prevent complicated branches in logic with cubemaps and will not introduce runtime conversion performance hit.
Would be great to show some 1:1 examples, which highlight issues of aliasing, and how Toksvig handles them.
It is great to read more on this. One thing to mention, this repo effort is to explore server-client UDP communication as p2p communication already implemented by WebRTC. Looking forward...
After WebSockets HTTP 101 handshake, the underlying implementation of extension can require UDP (or alternative) transport to perform second handshake. If underlying protocol is not connection based then some extra...
> Could you elaborate this point? You mean raw UDP is too much of a security concern because people could DDoS using it? My proposal wouldn't allow sending UDP packets...
Great job! I wish the core network layer, would be minimal as native WebSockets support and separate from abstraction layer over it.