mrmaxm

Results 61 issues of mrmaxm

We've been using ammo.js in https://github.com/playcanvas/engine and recently I were going through some memory leaks related to ammo.js. Everything has to be manually cleared, but there are certain references left...

Linear Velocity has been added for handheld devices in WebXR specs: https://pr-preview.s3.amazonaws.com/cabanier/webxr/pull/1182.html#dom-xrpose-linearvelocity This also been implemented in the latest Oculus Browser: https://twitter.com/rcabanier/status/1377459759876505606 This PR implements input source linear velocity and...

Currently, the drag element interferes with a selection of a field. When clicking on a field, and accidentally clicking on drag element, which is hidden unless you hover over the...

Current API design has few helpers for binding in different ways, and then element has `link` method. So Label to data currently is: ```js const label = new Label({ binding:...

With more slippage of recent updates with bugs and unintended consequences, I can clearly see why the engine version has been added to the Editor. While I still believe always...

enhancement
area: editor interface

Currently, it is possible to detect if the platform supports Plane Detection by checking the availability of `XRPlane` in `window`. Once the session has started, and the first `XRFrame` is...

Implementation of an experimental draft spec: https://github.com/immersive-web/anchors/blob/main/explainer.md It is available in Chrome for Android 89, with enabled chrome://flags#webxr-incubations flag. Anchors provide an ability to specify a point in the world...

enhancement
area: xr

Fixes #1474 Restored code of: https://github.com/playcanvas/engine/pull/1685 After so many years of using git, I still mess up :D I confirm I have signed the [Contributor License Agreement](https://docs.google.com/a/playcanvas.com/forms/d/1Ih69zQfJG-QDLIEpHr6CsaAs6fPORNOVnMv5nuo0cjk/viewform).

area: graphics

Currently GSplats has to use [viewport dimensions](https://github.com/playcanvas/engine/blob/7f9cb585a83ee6f6986e94cb2e3da4c95f18c27b/src/scene/gsplat/gsplat-instance.js#L138-L144) which affects the way they are rotated and scaled. Aspect ratio of this viewport is the main driving element. In WebXR stereoscopic scenario,...

bug
area: graphics

There is some issue with the way opacity is blended when using WebXR AR session. This happens in [the emulator](https://chromewebstore.google.com/detail/immersive-web-emulator/cgffilbpcibhmcfbgggfhfolhkfbhmik) and on devices (Android, Quest 3, etc). It looks like...