Add Screen Space reflection implementation
Feature request - initially discussed in #2460
Feature request #2484 is complimentary to this feature request, but can be implemented independently
More detailed description and assignee to be added
Will this be an example like post effects, or integrated to the engine?
I think eventually SSR would be an optional part of an upgraded reflections system (enabled by developer choice on a device range the developer specifies). For a good implementation SSR needs access to material specular properties - which requires something like a custom specular layer or MRT. But it could start out as a post process in conjunction with a custom layer (not unlike this engine example).
A good SSR implementation on three.js:
https://github.com/0beqz/screen-space-reflections