mrmaxm

Results 342 comments of mrmaxm

> It's still modifying the entity though (and doesn't handle children). The ideal would be able able to hide an entity on the Editor level without having to modify the...

Locking systems are used mainly in environments with async collaborative workflow, where conflicts of data due to multi-user edits on the same data are a problem. We have a fully...

Spotting periodical spikes in values - is as helpful as seeing average values over some time. Perhaps this would be a setting, with a number of frames from 1 to...

Would be great if it will be a simple css/js in index.html file, so when build is made, it will be easy to identify and remove. Similar to the was...

> We would still need the option in the Editor f Sure, index.html is built same way for build either to download or publish on playcanv.as, as mentioned before, just...

Each number field in inspector, have "precision" setting internally, which is used to round up floats to avoid dozen 0's due to float number math issues. And arrow Up/Down tied...

If gltf has textures and other assets in it, it should extract them, to give control to a developer for reusing assets. Many other engines benefit from simplicity of loading...

Remote debugging with Chrome / Safari in the Networking tab has excellent insights on startup timings. You can see the assets loading timeline, when rendering starts, how long each stage...

Please, make them non-intrusive and not annoying.

Those are useful, but might be overly specific and subject to memorizing due to quantity and naming. Current naming convention uses "findBy". In graphs, "parent" - is immediate node above,...