LegendaryExplorer
LegendaryExplorer copied to clipboard
Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
**Is your feature request related to a problem? Please describe.** When designing a large project that heavily relies upon startup files, dealing with exports and imports can get a little...
**Is your feature request related to a problem? Please describe.** This would be a tool to help develop compatibility patches between mods. This is a very complex idea that would...
**Is your feature request related to a problem? Please describe.** When porting files across games, textures get stored as Package Stored as the texture storage system. A tool to extract...
In current pathfinding editor, the way to find Shepard's location in the level is to use the compass experiment. Another way that would be very helpful is to have a...
**Is your feature request related to a problem? Please describe.** When you need to duplicate kismet logic into multiple files it can be tedious to design a sequence setup in...
**The issue** Currently there is no automation for BioMorphFace LODs and you have to edit all 3 LOD-states manually in Binary, 2000+ of each LOD. When making a custom Shepard...
I tested this in the latest nightly of Legendary Explorer. When you click on Add New Conditional option in Conditionals Editor it shows a modal dialog to enter plot ID....
Somewhat fixed Unknown Table C binary mapping for the interpreter, mainly correct positioning and highlighting, but also added some readability features. I've tested opening bunch of FaceFXAssets in LE1, LE2,...
Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 3.0.2 to 3.1.3. Release notes Sourced from SixLabors.ImageSharp's releases. v3.1.3 What's Changed Make DrawImage processor more robust to bad input. by @JimBobSquarePants in SixLabors/ImageSharp#2673 Don't skip reading...
I can not drag and drop packages from one pcc to another. I always get the "can not drop" symbol in the cursor and the packages do not get dropped....