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Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition

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**Describe the bug** Sometimes, editing values from curve-editor on tracks return to what they were before when hitting Save. A value that was 0, that is changed to a specific...

Specifically: - Dialogue Editor - Sequence Editor - Package Editor The lack of documentation on how to use some of our tools, especially dialogue editor (as it's fairly recent), makes...

1. Snap To Grid The grid would allow for a more cleaner dialogue layout, which would be very useful for large dialogues that have many branches to them. The grid...

**ISSUE** Currently, notes need to be made regarding which nodes have specific emotion phoneme tracks or gestures contained within their FaceFX for use in other nodes. This process is both...

**The Problem** In FFXE, the only way to offset groups of keys currently is by offsetting _everything_ past a certain point in a given track. This is a useful feature,...

**The Issue** Animating with FaceFX currently is done by flying blind. In conventional animation environments, a face model is placed into a position, and then animation keys are generated by...

Came up with a couple improvements that could be made to Soundplorer New Buttons - - [ ] Next/Previous - - [x] Auto-Play When Selected - - [ ] Auto-Play...

**Describe the bug** I tried to replace Mass Effect 1 meshes with Meshplorer WPF but once it's done I cannot save the package. The following message appears: "Cannot save ME1...

Reported by Filipi on Discord **Describe the bug** Hi, I've come across a problem I can't seem to solve. Replacing Jack's character mesh in ME2 with any other mesh causes...

bug
has workaround

SFXTimeline objects contain a bunch of information about things that occur at specified times. This includes things like enemy attacks and other fun stuff. Making a control to edit these...

enhancement