LegendaryExplorer icon indicating copy to clipboard operation
LegendaryExplorer copied to clipboard

Headmorph LOD transfer between LEX and Trilogy Save Editor

Open linkenski opened this issue 3 years ago • 0 comments

The issue Currently there is no automation for BioMorphFace LODs and you have to edit all 3 LOD-states manually in Binary, 2000+ of each LOD. When making a custom Shepard and loading up the save-data in TSE, it exposes all of the LOD data. It can be saved into a Head Morph (.ron) file but there is no way to "import" it in LEX. This issue is mutual for LEX and TSE.

Describe the solution you'd like Either a way to import LOD data on a "BioMorphFace" class (experiments, or right-click) or figure out a way with TSE to export LODs as a csv or any valid format, and import that on a BioMorphFace.

Other issues

  • Using a Custom Shepard to pre-viz a new NPC only has 1 LOD level (highest) and there either needs to be autogenerated lower-LOD versions, or copied all four possible LOD-states into the Binary of a BioMorphFace when importing.
  • FaceMorphs differ in each game, especially LE3 vs LE1/2 from what i know. It has to be compatible for each game, but ME1 has the biggest struggle because there is a hack using the FemShep vs BroShep mod's tools for ME3, but no way in ME1.

Additional Context I'm trying to make new NPCs for an ME1 mod, by using Custom Shepards to make them. The transfer process halts when I have to edit these LODs with only Binary Editing available.

linkenski avatar Sep 17 '22 13:09 linkenski