LegendaryExplorer
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Feature: Sequence Prefabs
Is your feature request related to a problem? Please describe. When you need to duplicate kismet logic into multiple files it can be tedious to design a sequence setup in multiple files. We had to do this for Pinnacle Station in CrossGenV, but it would be nice to use sequence prefabs as a user feature.
Describe the solution you'd like A system where you can save sequences to a package that can then be read and used like any other toolbox item in Sequence Editor would be handy. We could then create a sequence with inputs and outputs and just double click to add that sequence to the current sequence as a subsequence with inputs and outputs. BioWare/Demiurge did this, if you look at Pinnacle Station for ME1 there is sequence only packages for the scoreboard and other game logic.
Describe alternatives you've considered
This was done in CrossGenV with the VTestHelper package we used.

It would essentially require a place to put packages that could be inventoried on Sequence Editor boot.
Additional context For CrossGenV I made it so porting sequences will keep the sequence name property, even though it is not used by the game. This would be useful to make sure sequences have visible, useful names. It's part of property stripping code.