LegendaryExplorer
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Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
**Describe the bug** I am trying to export some meshes from ME2 into UDK. Most of the meshes are working fine but for some reason, some are not showing up...
**Is your feature request related to a problem? Please describe.** I'm always frustrated when im importing textures into a TFC that does not exist in the mod folder but exists...
**Describe the bug** I quit the application (from the "close all windows" right-click button in the task bar IIRC) and I got a crash. **To Reproduce** I don't know really....
For live level editor, it would be nice to be able to toggle hidden and active variables. Trying to debug if something is hidden is a pain.
title should be self-explantory, but anyway... there is a page on the wiki surrounding [how Asset Database works](https://github.com/ME3Tweaks/LegendaryExplorer/wiki/Finding-in-game-assets-quickly-%28Asset-Database%29). though said page is relatively well-written for the most part, only two...
Decompiling and recompiling some vanilla classes from SFXGame.pcc (even without any changes) produces unexpected behaviour in LE1. Verbose description for two problematic classes I've encountered: 1. **BioSeqAct_BioToggleCinematicMode** (LE1) The game...
**Describe the bug** Meshplorer can show the character models just fine in its viewport, but export fails. **To Reproduce** Steps to reproduce the behavior: 1. Download any ME3 mod ([example](https://www.nexusmods.com/masseffect3/mods/911?tab=files))...
**Describe the bug** I know this is not of any priority (and how else could it be), but still. **To Reproduce** - [ ] When you open a function, the...
# Please fill out the following form *in its entirety*. The more information you provide, the easier it will be for us to reproduce the issue. **Describe the bug** Sequence...
**Describe the bug** There is an error when cloning a sequence that references events in other sequences via AttachToEvent. This is a problem in vanilla game files. **To Reproduce** Be...