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Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition

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Hi there. I´ve tried to work with ME1 Audio in german language. I extracted everything without any problem and now i only need the german transcript. The Problem is: The...

**To Reproduce** Steps to reproduce the behavior: 1. Extract legendaryexplorer in some folder inside your ME1 install folder 2. Open TLK manager 3. Scan ME1 4. Even after 10 minutes,...

- [ ] fix [endianness](https://wiki.multimedia.cx/index.php/Bink_Container#Exe_files) for packaged 360 and PS3 videos (e.g. in `BIOA_NOR10_04_DS1.xxx`) - [ ] add support for BK2 (I haven't tested it, but the code is finally...

LegendaryExplorer complains about Net 5 not been installed but i removed it and installed Net 6 due to it reaching end of life. Microsoft says: This release [Net 5] has...

**Feature** Sometimes, lines have "NonSpkr" FaceFX tracks, which animate a character's face who isn't currently speaking. Currently, the way to open and access them in FFXE is weird and kind...

**Is your feature request related to a problem? Please describe.** so, there's this class on ME1/LE1 packages called **BioNodeSoundWaveStreamingData**. i tried to export a few files from that class just...

Currently, the newly introduced sequence object function "SetPawnMeshes" is only working and targeting BioPawns (without issues on my end for LE2, where I am currently working at). However, I would...

**Is your feature request related to a problem? Please describe.** Currently the ability to edit audio in wwisebanks (beyond replacements via soundplorer) is limited to hex editing **Describe the solution...

**Is your feature request related to a problem? Please describe.** Being able to convert an export to an import would be a nice feature, for users who _really_ know what...

**Is your feature request related to a problem? Please describe.** Adding certain object types to kismet is pretty annoying in LEX, such as adding a 'SeqAct_ActivateRemoteEvent'. You will _always_ add...