Luke Saward
Luke Saward
I get this error while loading the data.win file in the latest release of UTMT (0.4.0 Release 1)  Is there any reason why this happens? [NOTE: This is a...
Should be relatively easy to fix, I could have a go at it with my limited Rust/Python knowledge. If you would have asked me a year ago I would have...
It would be really cool if there could be a way to natively encode high-resolution videos of TASes, and export them in any resolution you'd like (or if that's not...
Currently, the user must set the location, rotation and scale manually using numbers. By replicating the Blueprint code in the attached image, the user should be able to drag and...
Much like NEAVE 2's moving platforms, this would allow the user to move any objects (cubes/platforms/buttons/elevators) over a set period of time.
In spectator/observer mode, the user should be able to create fixed cameras (cameras which are at a fixed position/rotation in the world and cannot be moved using player controls) wherever...
Currently, the players in the minimap are offset downward by a little bit. This can be fixed by modifying the `ue_top` and `ue_bottom` variables defined within the function `minimap_draw_player` contained...
Allow users to customize the opacity of the player(s) on the minimap and that of the minimap itself.